T-T-T
TTT works as an addition to the traditional table tennis. Using cameras and sensors the ball and the player's movement is tracked, quantifying the gameplay. Using this tracking data the user’s actions are translated into audiovisual content that augments the game through speakers and projection on the table. Players are called to enjoy and improve through the gamification of training practices. Their individual progress and statistics are monitored and available constantly and they can be seen through mobile applications or through any TTT installation worldwide.
Financer
BMWK: EXIST
Duration of project
Start date: 06/2018
End date: 05/2019
Research Areas
Computer Science
Research Areas
Informatik